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* Use constants for PP masks instead of magic numbers (#504)edave642025-04-02
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* Miscellaneous cleanup (#488)Rangi2025-01-28
* Correct wTileMapBackup declared space (#487)Engezerstorung2025-01-28
* Remove redundant parenthesesRangi422024-12-16
* Identify more flag bits (#464)Sylvie2024-09-23
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify some unused WRAM variables (#453)Sylvie2024-06-15
* Clean up item comments (#443)SatoMew2023-12-18
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-20
* .calculateHPBarCoords incorrectly referenced OAMvulcandth2023-11-17
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
* Replace Hard-Coded Number With Constant (#381)Chatot44442022-08-11
* Identify some `.asm_*` labelsRangi2022-07-10
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-17
* RGBDS syntax updates (#358)vulcandth2022-06-06
* wcf4b -> wStringBufferRangi2021-08-28
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-31
* Improve some RAM formattingRangi2021-05-31
* Use macros for bit arraysRangi2021-05-23
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Identify hUILayoutFlagsRangi2021-02-13
* Fix file modesdannye2020-11-14
* Sync more with pokeyellowRangi2020-11-05
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
* Move more tables from engine/ to data/Rangi2020-06-23