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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Use features of RGBDS 1.0.0 (#537)
Rangi
2025-11-12
*
Revise some RAM buffer constants
Rangi
2025-09-26
*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
*
Use constants for PP masks instead of magic numbers (#504)
edave64
2025-04-02
*
Consistently capitalize `ASSERT` directives (#489)
Rangi
2025-01-28
*
Miscellaneous cleanup (#488)
Rangi
2025-01-28
*
Correct wTileMapBackup declared space (#487)
Engezerstorung
2025-01-28
*
Remove redundant parentheses
Rangi42
2024-12-16
*
Identify more flag bits (#464)
Sylvie
2024-09-23
*
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
2024-09-18
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
*
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2024-08-04
*
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
2024-07-24
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
*
Identify some unused WRAM variables (#453)
Sylvie
2024-06-15
*
Clean up item comments (#443)
SatoMew
2023-12-18
*
Identify `wSavedCoordIndex` and its other usages
Rangi42
2023-11-20
*
.calculateHPBarCoords incorrectly referenced OAM
vulcandth
2023-11-17
*
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2023-07-13
*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
*
Replace Hard-Coded Number With Constant (#381)
Chatot4444
2022-08-11
*
Identify some `.asm_*` labels
Rangi
2022-07-10
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
*
Rename `SLP` to `SLP_MASK` (#361)
vulcandth
2022-06-17
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
*
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
*
Improve some RAM formatting
Rangi
2021-05-31
*
Use macros for bit arrays
Rangi
2021-05-23
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
*
Identify hUILayoutFlags
Rangi
2021-02-13
*
Fix file modes
dannye
2020-11-14
*
Sync more with pokeyellow
Rangi
2020-11-05
*
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
*
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
Rangi
2020-07-08
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
*
Use HIGH() and LOW()
Rangi
2020-07-07
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
TM/HM constants named after moves
Rangi
2020-07-05
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
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