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* Replace hard-coded numbers with constants in haze.asm (#564)DrNyk2026-01-171-2/+2
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* Align move grammar with pokecrystal (#565)SnorlaxMonster2026-01-172-135/+142
| | | Add comments explaining the redundant move grammar categories inherited from the Japanese version.
* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-0728-29/+29
| | | | "hidden events" (#559)
* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-075-52/+53
| | | | them to "toggleable objects" (#557)
* Replace magic number `$7` with `SLP_MASK` constant (#555)Jordan Moore2025-12-261-2/+2
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* Specify a max item length for `list_start` (#552)Rangi2025-12-153-3/+3
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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-1528-117/+133
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* Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-013-50/+44
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* Define player and rival names once, to be used in two places (#545)Rangi2025-12-011-2/+2
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* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-2727-196/+221
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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-2517-49/+51
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* Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi2025-11-233-39/+7
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-1826-71/+82
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-1232-131/+131
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* Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`Rangi2025-10-052-8/+8
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* Revise some RAM buffer constantsRangi2025-09-263-6/+6
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* Use RAMG_SRAM_ENABLE (#530)PokefanMarcel2025-09-071-1/+1
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* Update comment for clarity (#529)Vortyne2025-09-031-1/+2
| | | Actually copies from battle struct to party struct to make HP and status changes to a pokemon permanent
* Label and constant cleanup (#528)Narishma-gb2025-09-0318-172/+188
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Document a bug in `PrintBenchGuyText` (#523)Narishma-gb2025-08-171-0/+9
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* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-171-1/+1
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* Use `<STAT>_UP1_EFFECT` constants (#522)PokefanMarcel2025-08-161-4/+4
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* Identify `JOYP_SGB_MLT_REQ` constantRangi422025-08-111-4/+4
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* Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constantsRangi422025-08-111-14/+14
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* Use less generic labels for party finding loops (#514)kagnusdev2025-07-071-4/+4
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* Use combined hardware constantsRangi422025-06-308-11/+11
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-3046-317/+317
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* Distinguish single trainer pics section from Pokemon picsRangi422025-06-251-1/+1
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* Fix typosdannye2025-06-035-8/+8
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* Add a `CANNOT_MOVE` constant (#508)Rangi2025-05-311-3/+6
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* Fix sprite data comment (#507)Vortyne2025-05-091-2/+2
| | | Reduces confusion if someone edits this file since the wrong byte was commented
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-085-11/+8
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* Further improve NPC trade labels and comments (#493)SatoMew2025-04-081-25/+9
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* Use constants for PP masks instead of magic numbers (#504)edave642025-04-025-16/+16
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* Use constants for trade text indexes (#501)Rangi2025-03-081-5/+23
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* Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)Rangi2025-02-271-6/+6
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* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-302-9/+9
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* Consistently refer to CGB, not GBC (#491)SatoMew2025-01-301-8/+8
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-2811-20/+20
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* Miscellaneous cleanup (#488)Rangi2025-01-2813-29/+37
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Correct wTileMapBackup declared space (#487)Engezerstorung2025-01-281-12/+12
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* Use `EFFECT_1E`Rangi422024-12-271-1/+1
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* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-271-1/+1
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* Use RGBDS 0.9.0 (#482)Rangi2024-12-251-2/+1
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* Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi422024-12-211-2/+2
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* Remove redundant parenthesesRangi422024-12-166-10/+10
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* Use "gray", not "grey"Rangi422024-12-163-4/+4
| | | | This matches the in-game text, e.g. Pewter is "A Stone Gray City"
* Assert the relations between some move effect constants (#478)Sylvie2024-11-241-3/+5
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* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
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* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-294-39/+58
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