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* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-08
* Further improve NPC trade labels and comments (#493)SatoMew2025-04-08
* Use constants for PP masks instead of magic numbers (#504)edave642025-04-02
* Use constants for trade text indexes (#501)Rangi2025-03-08
* Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)Rangi2025-02-27
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-30
* Consistently refer to CGB, not GBC (#491)SatoMew2025-01-30
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* Miscellaneous cleanup (#488)Rangi2025-01-28
* Correct wTileMapBackup declared space (#487)Engezerstorung2025-01-28
* Use `EFFECT_1E`Rangi422024-12-27
* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-27
* Use RGBDS 0.9.0 (#482)Rangi2024-12-25
* Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi422024-12-21
* Remove redundant parenthesesRangi422024-12-16
* Use "gray", not "grey"Rangi422024-12-16
* Assert the relations between some move effect constants (#478)Sylvie2024-11-24
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-07
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-29
* This byte is written to, but not used (#471)Vortyne2024-09-25
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-24
* Identify hardware register bits (#469)Sylvie2024-09-24
* Identify more bit flags (#465)Sylvie2024-09-24
* Fix comment: Road -> Roar (#466)Vortyne2024-09-24
* Identify more flag bits (#464)Sylvie2024-09-23
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Use correct label in get_trainer_name.asm (#461)Vortyne2024-09-09
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify some unused WRAM variables (#453)Sylvie2024-06-15
* Fix hard-coded bankdannye2024-05-05
* Update to RGBDS 0.7.0 (#447)Rangi2024-01-03
* Clean up item comments (#443)SatoMew2023-12-18
* Correct StarterDex function comment (#440)colawsol2023-12-06
* Delete a couple EOL whitespace.vulcandth2023-11-22
* Fix a few usages of EFFECTIVEdannye2023-11-21
* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-21
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-21
* Use some more constants in place of raw numbersRangi422023-11-21
* Replace some `$a` with `EFFECTIVE` (#399)RainbowMetalPigeon2023-11-21
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-21
* Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose2023-11-21
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-20
* Add `bigdw` and `dc` data macrosRangi422023-11-20
* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-20
* Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne2023-11-19
* Identify more map script labelsRangi422023-11-18
* .calculateHPBarCoords incorrectly referenced OAMvulcandth2023-11-17