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2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-1/+1
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-27/+29
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-16/+16
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-12/+12
2020-05-20Sync with pokereddannye1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-85/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-06-11remove address commentsYamaArashi1-11/+11
2016-06-11Sync with pokereddannye1-4/+4
2016-06-08Part 1 of syncing with pokered.IIMarckus1-11/+11
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-2/+2
2015-08-30No more W_dannye1-5/+5
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-4/+2
2015-07-19namingYamaArashi1-2/+2
2015-07-18fix variable namingYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-5/+5
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-8/+8
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+87