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path: root/engine/battle/ghost_marowak_anim.asm (follow)
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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-1/+1
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-1/+1
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
* Use "gray", not "grey"Rangi422024-12-161-1/+1
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-1/+1
* Sync more with pokeyellowRangi2020-11-051-1/+1
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-311-1/+1
* Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-8/+8
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
* remove address commentsYamaArashi2016-06-111-2/+2
* No more W_dannye2015-08-301-6/+6
* Use more lbdannye2015-08-051-2/+2
* named animation functions/variablesYamaArashi2015-07-241-2/+2
* Consolidate coord macrosdannye2015-07-181-1/+1
* Rename battle files and split move effects Part 5xCrystal2015-04-011-0/+89