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* Replace hard-coded numbers with constants in haze.asm (#564)DrNyk2026-01-17
* Align move grammar with pokecrystal (#565)SnorlaxMonster2026-01-17
* Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi2026-01-07
* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-07
* Replace magic number `$7` with `SLP_MASK` constant (#555)Jordan Moore2025-12-26
* Specify a max item length for `list_start` (#552)Rangi2025-12-15
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-15
* Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-01
* Define player and rival names once, to be used in two places (#545)Rangi2025-12-01
* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-27
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-25
* Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi2025-11-23
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-18
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-12
* Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`Rangi2025-10-05
* Revise some RAM buffer constantsRangi2025-09-26
* Use RAMG_SRAM_ENABLE (#530)PokefanMarcel2025-09-07
* Update comment for clarity (#529)Vortyne2025-09-03
* Label and constant cleanup (#528)Narishma-gb2025-09-03
* Document a bug in `PrintBenchGuyText` (#523)Narishma-gb2025-08-17
* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-17
* Use `<STAT>_UP1_EFFECT` constants (#522)PokefanMarcel2025-08-16
* Identify `JOYP_SGB_MLT_REQ` constantRangi422025-08-11
* Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constantsRangi422025-08-11
* Use less generic labels for party finding loops (#514)kagnusdev2025-07-07
* Use combined hardware constantsRangi422025-06-30
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
* Distinguish single trainer pics section from Pokemon picsRangi422025-06-25
* Fix typosdannye2025-06-03
* Add a `CANNOT_MOVE` constant (#508)Rangi2025-05-31
* Fix sprite data comment (#507)Vortyne2025-05-09
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-08
* Further improve NPC trade labels and comments (#493)SatoMew2025-04-08
* Use constants for PP masks instead of magic numbers (#504)edave642025-04-02
* Use constants for trade text indexes (#501)Rangi2025-03-08
* Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)Rangi2025-02-27
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-30
* Consistently refer to CGB, not GBC (#491)SatoMew2025-01-30
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* Miscellaneous cleanup (#488)Rangi2025-01-28
* Correct wTileMapBackup declared space (#487)Engezerstorung2025-01-28
* Use `EFFECT_1E`Rangi422024-12-27
* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-27
* Use RGBDS 0.9.0 (#482)Rangi2024-12-25
* Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi422024-12-21
* Remove redundant parenthesesRangi422024-12-16
* Use "gray", not "grey"Rangi422024-12-16
* Assert the relations between some move effect constants (#478)Sylvie2024-11-24
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-07
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-29