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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Replace hard-coded numbers with constants in haze.asm (#564)
DrNyk
2026-01-17
*
Align move grammar with pokecrystal (#565)
SnorlaxMonster
2026-01-17
*
Use macros to enforce "hidden object" constraints, and rename them to "hidden...
Rangi
2026-01-07
*
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
2026-01-07
*
Replace magic number `$7` with `SLP_MASK` constant (#555)
Jordan Moore
2025-12-26
*
Specify a max item length for `list_start` (#552)
Rangi
2025-12-15
*
Comment more unreferenced local labels (#550)
Narishma-gb
2025-12-15
*
Update `StatusScreen`, add `*_STATS_BOX` constants (#546)
Narishma-gb
2025-12-01
*
Define player and rival names once, to be used in two places (#545)
Rangi
2025-12-01
*
Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)
Narishma-gb
2025-11-27
*
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
2025-11-25
*
Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)
Rangi
2025-11-23
*
Use more hardware and graphics constants (#532)
Narishma-gb
2025-11-18
*
Use features of RGBDS 1.0.0 (#537)
Rangi
2025-11-12
*
Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`
Rangi
2025-10-05
*
Revise some RAM buffer constants
Rangi
2025-09-26
*
Use RAMG_SRAM_ENABLE (#530)
PokefanMarcel
2025-09-07
*
Update comment for clarity (#529)
Vortyne
2025-09-03
*
Label and constant cleanup (#528)
Narishma-gb
2025-09-03
*
Document a bug in `PrintBenchGuyText` (#523)
Narishma-gb
2025-08-17
*
Use `dname` macro to automatically pad names with `"@"` characters (#525)
Rangi
2025-08-17
*
Use `<STAT>_UP1_EFFECT` constants (#522)
PokefanMarcel
2025-08-16
*
Identify `JOYP_SGB_MLT_REQ` constant
Rangi42
2025-08-11
*
Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constants
Rangi42
2025-08-11
*
Use less generic labels for party finding loops (#514)
kagnusdev
2025-07-07
*
Use combined hardware constants
Rangi42
2025-06-30
*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
*
Distinguish single trainer pics section from Pokemon pics
Rangi42
2025-06-25
*
Fix typos
dannye
2025-06-03
*
Add a `CANNOT_MOVE` constant (#508)
Rangi
2025-05-31
*
Fix sprite data comment (#507)
Vortyne
2025-05-09
*
Use constants in `PrintBCDNumber` calls (#503)
Narishma-gb
2025-04-08
*
Further improve NPC trade labels and comments (#493)
SatoMew
2025-04-08
*
Use constants for PP masks instead of magic numbers (#504)
edave64
2025-04-02
*
Use constants for trade text indexes (#501)
Rangi
2025-03-08
*
Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)
Rangi
2025-02-27
*
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
2025-01-30
*
Consistently refer to CGB, not GBC (#491)
SatoMew
2025-01-30
*
Consistently capitalize `ASSERT` directives (#489)
Rangi
2025-01-28
*
Miscellaneous cleanup (#488)
Rangi
2025-01-28
*
Correct wTileMapBackup declared space (#487)
Engezerstorung
2025-01-28
*
Use `EFFECT_1E`
Rangi42
2024-12-27
*
Don't pass redundant label names to `table_width` and `list_start` (#484)
Rangi
2024-12-27
*
Use RGBDS 0.9.0 (#482)
Rangi
2024-12-25
*
Use `SERIAL_RNS_LENGTH` in `BattleRandom`
Rangi42
2024-12-21
*
Remove redundant parentheses
Rangi42
2024-12-16
*
Use "gray", not "grey"
Rangi42
2024-12-16
*
Assert the relations between some move effect constants (#478)
Sylvie
2024-11-24
*
`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`
Vortyne
2024-10-07
*
`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)
Vortyne
2024-09-29
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