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path: root/engine/gfx/sprite_oam.asm (follow)
Commit message (Expand)AuthorAge
* Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-17
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| * Use more hardware and graphics constants (#532)Narishma-gb2025-11-18
* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-07-02
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-01-30
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-09-25
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| * Identify more flag bits (#464)Sylvie2024-09-23
| * Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* | Merge branch 'master' of https://github.com/pret/pokereddannye2023-11-21
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| * Identify `wSavedCoordIndex` and its other usagesRangi422023-11-20
| * Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-20
| * wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
| * Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
| * Use HIGH() and LOW()Rangi2020-07-07
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-09
* Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi2021-02-13
* Define OAM_HIGH_PALS for %100 in OAM attributesRangi2020-11-06
* Organize home and macro codeRangi2020-11-05
* Start reorganizing pokeyellowRangi2020-11-04
* Sync with pokereddannye2020-11-04