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* Specify a max item length for `list_start` (#552)Rangi2025-12-153-3/+3
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-1528-117/+133
* Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-013-50/+44
* Define player and rival names once, to be used in two places (#545)Rangi2025-12-011-2/+2
* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-2727-196/+221
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-2517-49/+51
* Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi2025-11-233-39/+7
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-1826-71/+82
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-1232-131/+131
* Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`Rangi2025-10-052-8/+8
* Revise some RAM buffer constantsRangi2025-09-263-6/+6
* Use RAMG_SRAM_ENABLE (#530)PokefanMarcel2025-09-071-1/+1
* Update comment for clarity (#529)Vortyne2025-09-031-1/+2
* Label and constant cleanup (#528)Narishma-gb2025-09-0318-172/+188
* Document a bug in `PrintBenchGuyText` (#523)Narishma-gb2025-08-171-0/+9
* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-171-1/+1
* Use `<STAT>_UP1_EFFECT` constants (#522)PokefanMarcel2025-08-161-4/+4
* Identify `JOYP_SGB_MLT_REQ` constantRangi422025-08-111-4/+4
* Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constantsRangi422025-08-111-14/+14
* Use less generic labels for party finding loops (#514)kagnusdev2025-07-071-4/+4
* Use combined hardware constantsRangi422025-06-308-11/+11
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-3046-317/+317
* Distinguish single trainer pics section from Pokemon picsRangi422025-06-251-1/+1
* Fix typosdannye2025-06-035-8/+8
* Add a `CANNOT_MOVE` constant (#508)Rangi2025-05-311-3/+6
* Fix sprite data comment (#507)Vortyne2025-05-091-2/+2
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-085-11/+8
* Further improve NPC trade labels and comments (#493)SatoMew2025-04-081-25/+9
* Use constants for PP masks instead of magic numbers (#504)edave642025-04-025-16/+16
* Use constants for trade text indexes (#501)Rangi2025-03-081-5/+23
* Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)Rangi2025-02-271-6/+6
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-302-9/+9
* Consistently refer to CGB, not GBC (#491)SatoMew2025-01-301-8/+8
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-2811-20/+20
* Miscellaneous cleanup (#488)Rangi2025-01-2813-29/+37
* Correct wTileMapBackup declared space (#487)Engezerstorung2025-01-281-12/+12
* Use `EFFECT_1E`Rangi422024-12-271-1/+1
* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-271-1/+1
* Use RGBDS 0.9.0 (#482)Rangi2024-12-251-2/+1
* Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi422024-12-211-2/+2
* Remove redundant parenthesesRangi422024-12-166-10/+10
* Use "gray", not "grey"Rangi422024-12-163-4/+4
* Assert the relations between some move effect constants (#478)Sylvie2024-11-241-3/+5
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-294-39/+58
* This byte is written to, but not used (#471)Vortyne2024-09-251-1/+1
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-245-5/+5
* Identify hardware register bits (#469)Sylvie2024-09-242-4/+4
* Identify more bit flags (#465)Sylvie2024-09-248-16/+24
* Fix comment: Road -> Roar (#466)Vortyne2024-09-241-4/+4